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 Shadow Manipulation Tachniques

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Skillz2Kill101
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Posts : 84
Join date : 2009-12-18
Age : 24
Location : Sherbrooke, Quebec

PostSubject: Shadow Manipulation Tachniques   Wed Dec 23, 2009 1:30 pm

Level 6
Kagemane no Jutsu - Shadow Possession Jutsu
The Shadow Imitation Technique allows the user to extend their shadow for as far as it has sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. Therefore, the two can throw shuriken at each other at the same time if the user desires that. (Of course, to prevent hurting themselves, the user just has to have the shuriken holster in a place where you don't normally have it, like the back, so that the opponent draws nothing when the user draws a shuriken.) If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on preexisting shadows for their shadow to freely travel through.

Level 7
Shadow Puppet Jutsu
The user is able to take control of an inanimate object or an unconsious or dead person to fight in his place.

Level 9
Shadow Sheep Cloud Technique
User creates a sheep out of shadows that puts the enemy to sleep.

Level 10
Shadow Spear Technique
The user shoots a spear from his shadow to impale his opponent, The spear is also made of shadow and is unable to be used if in direct sunlight.

Level 12
Shadow Neck Bind Technique
After capturing an opponent with the Shadow Imitation Technique, the user can then further extend their shadow up to the target's throat in the shape of a hand, which chokes them to death. Also, if the Shadow Imitation Technique isn't making the opponent copy their movements, this can be used to bind opponent's body in order to restrain them. The closer the user is to their opponent, the tighter the strangle will become. This technique cannot be used for an extended period of time and weakens with each passing minute. Light is a direct factor in this jutsu. It seems to make the strength of the bind stronger, though has no known effect on the duration of the bind.

Level 13
Shadow Stiching Jutsu
The user creates tendrils out of their shadow. The tendrils can serve various purposes, such as attacking or binding an opponent(s). After this technique hits someone, it can then be directly transformed back into Shadow Imitation Technique.

Level 15
Shadow Net Jutsu
The user is able to utilize his shadow to crack the ground around him, possessing nearby enemies. The shadow will spin, forming a small whirlwind, attacking possessed and approaching enemies.

Level 16
Shadow Membrane Technique
The user releases several smoke bombs that engulf the enemy in smoke. They then wraps his shadow around the enemy before constricting it to a small egg-like size that he forces to implode.

Level 18
Shadow Pull Technique
Similar to the Shadow Sewing Technique, the user breaks their shadow into tendrils. Unlike the Shadow Sewing Technique, which exclusively ties down the opponent, the Shadow Endgame Technique's tendrils can grasp and manipulate objects. This gives the Shadow Endgame Technique a wide variety of uses. There are no hand seals used for this technique, but the hand movements resembles Gaara's Sand Binding Coffin.

Level 19
Shadow Prison Jutsu
The user traps his opponent in a sphere of shadow and slowly crushes him. This technique requires a large amount of chakra and concentraion. The opponent must be fully covered in shadow for the technique to work.

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